Pick A Puzzle
Play the main campaign to unlock chapters, expand the animal roster, and push deeper into the route map.
ZooBlocks keeps one clear puzzle language across its full 60-level campaign. Place all three tray blocks, pop matching animal groups, and hit the level goal to advance.
Play the main campaign to unlock chapters, expand the animal roster, and push deeper into the route map.
Each tray gives you three animal blocks. Place them on empty cells, reroll awkward shapes, and remember that the tray refreshes only after all three are used.
Each level has one clear target: reach a score or pop enough animal groups. Hit the target to finish the level and move on.
Six chapters steadily grow from small starter boards to full late-game grids, and the route map lets you replay any unlocked level directly.
The handbook leads progression with the full animal cast, showing which faces are already unlocked and which chapter unlock comes next.
Each campaign level focuses on one readable target: reach a score or pop enough animal groups. No stacked side goals, no guesswork.
Later campaign chapters introduce a magic meter that can plant a rainbow helper into the next fresh tray once it is full.
The tray, board, rerolls, and drag handling are tuned for quick sessions on phones, tablets, and desktops.
ZooBlocks scores tactical clears and tracks your all-time high score. Points come from animal reunions, row and column clears, and multi-line chains.
Each tile removed by a row or column clear, or by an animal reunion, adds 100 points. Bigger chains matter even before the level goal is checked.
Single lines score at ×1, double lines jump to ×4, triple lines to ×8, and four-line clears reach ×16.
Each level asks for either a score target or a pop count. Hit it and the level is done — no hidden conditions.
Your best score across all runs is saved locally. Stronger clears push your record higher.
ZooBlocks scales across 60 levels. Boards grow from 4×4 to 9×9, new animals join the roster at key levels, more shape families enter the mix, and the rainbow-helper meter unlocks in the later stretch.
4×4 to 5×5 boards with frog and rabbit. Learn animal reunions and score targets at a relaxed pace with 2 rerolls per level.
The duck enters the roster on a 5×5 board, adding a third animal to watch for reunions. Reroll count rises to 3.
The bear unlocks on a 6×6 board. Corner shapes enter the mix and pop targets start climbing.
The panda joins on a 6×6 board that grows to 7×7 mid-stretch. T-shapes add new planning wrinkles and rerolls rise to 4.
The pig unlocks alongside the rainbow-helper meter. S/Z shapes arrive and boards grow from 7×7 to 8×8.
The cross shape arrives and boards reach 8×8 to 9×9. Five rerolls per level and rainbow helpers give you every tool for the hardest targets.
Because a tray only refreshes after all three blocks are used, the best first move is usually the one that leaves room for your awkward final shape.
Animal reunions need both old and new tiles in the same group. Lay down partial clusters first, then complete them with a well-placed block to trigger the pop.
From Chapter 5 onward, safe scoring moves can be better than flashy risks if they fill the meter and set up a rainbow helper in the next tray.
Rerolls and the rescue whistle are strongest when the board is genuinely jammed. Campaign retry assist also adds bonus rerolls after repeated failures on the same level.
ZooBlocks is built for quick browser play on phones, tablets, and desktops. The game board stays playable while the page keeps crawlable text and structured sections below it.
Touch drag handling snaps blocks toward valid anchors, keeps tray controls readable, and locks page scroll during touch placement so the board feels stable on phones.
Mouse drag, reroll buttons, status text, and the HUD all stay visible without hiding the core game behind layers of overlays.
Current score, level goal, rerolls, and status messages stay visible so players can understand how a run is going.
The landing page includes crawlable sections for rules, levels, scoring, strategy, FAQ, and support details while the React game remains fully playable above the fold.
Yes. ZooBlocks is free to play in your browser with no download required.
A pop happens when 3 or more matching animals connect orthogonally and the group includes both tiles you just placed and tiles that were already on the board.
ZooBlocks currently ships one 60-level campaign adventure with an animal handbook tracking your roster unlocks.
The campaign grows from 4x4 boards up to 9x9, unlocks new animals at key levels, introduces more advanced shape families over time, and adds the rainbow-helper meter in the later stretch.
ZooBlocks features a frog, bunny, duckling, teddy bear, panda, and pig. Frog and bunny start unlocked. Duckling joins at level 11, teddy bear at level 21, panda at level 31, and pig at level 41.
Yes. Each run gives you rerolls, a one-time rescue whistle on game over, and tray generation that aims to keep at least one playable and usually rewarding block available. Campaign mode also grants bonus rerolls after repeated failures on the same level.
From level 41 onward, placements and clears fill a magic meter. When it reaches full, the next fresh tray can include a rainbow helper.
ZooBlocks stores your local high score, highest unlocked campaign level, and campaign failure-assist streaks in browser storage on the same device.
Yes. The game is optimized for mobile touch controls and responsive layouts.